RSVSR Tips for Black Ops 7 115 Day Cursed Survival and HX Rifle

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iiak32484
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behance Kuchnie Warszawa
Iscritto il: 16 gen 2026 09:15

RSVSR Tips for Black Ops 7 115 Day Cursed Survival and HX Rifle

Messaggio da iiak32484 »

115 Day hit BO7 at the perfect time. Lobbies have been feeling a bit samey, and you can tell people were itching for something that wasn't just another checklist of challenges. I jumped on expecting a small event and ended up staying way longer than planned, partly because everyone was actually talking in squad chat again. Even if you're just warming up your aim in BO7 Bot Lobbies before the real sweat starts, the vibe today makes you want to queue up and see what's changed.



Cursed Survival changes the rhythm
Cursed Survival is the headline for a reason. You spawn in broke and exposed, with a barebones HUD that makes the map feel bigger and meaner. No comfort blanket. The early rounds are the real test, because you can't just spray and hope the drops bail you out. You end up calling out scrap, trading ammo, and arguing over who gets the first decent wall buy. It's tense in a way standard Zombies hasn't been for a while. The mode also forces you to move smarter. If you try to run your usual training loop without thinking, you'll get pinched and it's over fast.



The Hawker HX is already starting arguments
Multiplayer got its own spark with the Hawker HX sniper rifle, and yeah, it's going to dominate certain maps. It hits hard like you'd expect, but it doesn't feel like you're dragging a fridge around, which is the scary part. In the first couple hours after unlock, you'll see two kinds of players: the quick-scope crowd building it light, and the lane-holders stacking stability and daring you to peek. Either way, it's pushing people to play slower for a change, at least until the movement demons figure out the cleanest routes. Give it a few days and the nerf threads will be everywhere.



Season 2 talk is getting louder
The community chatter isn't just hype for the sake of it. People are seriously expecting a Zombies rework, and the Mars map rumor has legs. A dead planet setting opens up so many weird possibilities: oxygen management, nasty terrain, maybe floaty movement that messes with your spacing. That could be amazing or a total headache, but it'd be different, and that's what players want. The other big hope is augment tuning. The power creep lately has been real, and you can feel it when late-game turns into a fireworks show instead of survival.



Where it leaves the grind
Right now, 115 Day feels less like a marketing beat and more like a push to get squads playing together again. Cursed Survival does that, and the new sniper gives pubs something fresh to complain about in the funniest way. If you're gearing up for the next stretch of challenges and you'd rather save time on the grind, a lot of players also use RSVSR for game currency and items so they can focus on runs, builds, and actually playing instead of staring at unlock bars.
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